Shooting:基于团队死亡竞赛,where the object is to try to shoot the other team's players with death zones.Sumo: The object is to stay in a zone while trying to force the opponent out.This game can be played with teams or death match style. * Team Death Match: Cooperate with teammates. Yet you may not trap you opponent using a seal or stab. In most DF servers, theres are rules to trapping your opponent that is widely accepted throughout the armagetron advanced community, but is not completely defined. O Dog Fight (DF): Currently it is a mode that consists of slow bikes and medium rubber (around 10). O High Rubber (HR): Played with an average of fifteen to thirty rubber. O Medium Rubber (MR): Played with an average of ten to fifteen rubber. O Low Rubber (LR): Played with an average of five to ten rubber. O No Rubber (NR): Played with no or one rubber. * Rotation: Two teams compete on various game modes. O Wild Fortress: Objective is to conquer the opponents' zone while defending yours. * Team Gauntlet: Two teams compete with each other on various generated maps. Players are respawned if they are dead and a player (ally or opponent) touches the base with the respective color. O Flag Fortress (FF): A fortress game with fortress physics with the objective being to capture the opponents flag. Players are respawned if they are dead and a player (ally or opponent) touches the base on the respective side. O Capture The Flag Shooting (CTFS): Capture the opponents' flag while shooting. O Capture the Flag (CTF): Capture the opponents' flag. O StyBall: A team match where the object is to score a goal by pushing the ball zone into the goal zone. O Shooting: A team death match where the object is to try to shoot the other team's players with death zones. * Race: Race to the win zone at the end of the map. * Sumo: The object is to stay in a zone while trying to force the opponent out.
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